Ripan Kumar Kundu, Rifatul Islam, J. Quarles, K. A. Hoque
{"title":"LiteVR: Interpretable and Lightweight Cybersickness Detection using Explainable AI","authors":"Ripan Kumar Kundu, Rifatul Islam, J. Quarles, K. A. Hoque","doi":"10.1109/VR55154.2023.00076","DOIUrl":null,"url":null,"abstract":"Cybersickness is a common ailment associated with virtual reality (VR) user experiences. Several automated methods exist based on machine learning (ML) and deep learning (DL) to detect cyber-sickness. However, most of these cybersickness detection methods are perceived as computationally intensive and black-box methods. Thus, those techniques are neither trustworthy nor practical for deploying on standalone energy-constrained VR head-mounted devices (HMDs). In this work, we present an explainable artificial intelligence (XAI)-based framework Lite VR for cybersickness detection, explaining the model's outcome, reducing the feature dimensions, and overall computational costs. First, we develop three cybersick-ness DL models based on long-term short-term memory (LSTM), gated recurrent unit (GRU), and multilayer perceptron (MLP). Then, we employed a post-hoc explanation, such as SHapley Additive Explanations (SHAP), to explain the results and extract the most dominant features of cybersickness. Finally, we retrain the DL models with the reduced number of features. Our results show that eye-tracking features are the most dominant for cybersickness detection. Furthermore, based on the XAI-based feature ranking and dimensionality reduction, we significantly reduce the model's size by up to 4.3×, training time by up to 5.6×, and its inference time by up to 3.8×, with higher cybersickness detection accuracy and low regression error (i.e., on Fast Motion Scale (FMS)). Our proposed lite LSTM model obtained an accuracy of 94% in classifying cyber-sickness and regressing (i.e., FMS 1–10) with a Root Mean Square Error (RMSE) of 0.30, which outperforms the state-of-the-art. Our proposed Lite VR framework can help researchers and practitioners analyze, detect, and deploy their DL-based cybersickness detection models in standalone VR HMDs.","PeriodicalId":346767,"journal":{"name":"2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR55154.2023.00076","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Cybersickness is a common ailment associated with virtual reality (VR) user experiences. Several automated methods exist based on machine learning (ML) and deep learning (DL) to detect cyber-sickness. However, most of these cybersickness detection methods are perceived as computationally intensive and black-box methods. Thus, those techniques are neither trustworthy nor practical for deploying on standalone energy-constrained VR head-mounted devices (HMDs). In this work, we present an explainable artificial intelligence (XAI)-based framework Lite VR for cybersickness detection, explaining the model's outcome, reducing the feature dimensions, and overall computational costs. First, we develop three cybersick-ness DL models based on long-term short-term memory (LSTM), gated recurrent unit (GRU), and multilayer perceptron (MLP). Then, we employed a post-hoc explanation, such as SHapley Additive Explanations (SHAP), to explain the results and extract the most dominant features of cybersickness. Finally, we retrain the DL models with the reduced number of features. Our results show that eye-tracking features are the most dominant for cybersickness detection. Furthermore, based on the XAI-based feature ranking and dimensionality reduction, we significantly reduce the model's size by up to 4.3×, training time by up to 5.6×, and its inference time by up to 3.8×, with higher cybersickness detection accuracy and low regression error (i.e., on Fast Motion Scale (FMS)). Our proposed lite LSTM model obtained an accuracy of 94% in classifying cyber-sickness and regressing (i.e., FMS 1–10) with a Root Mean Square Error (RMSE) of 0.30, which outperforms the state-of-the-art. Our proposed Lite VR framework can help researchers and practitioners analyze, detect, and deploy their DL-based cybersickness detection models in standalone VR HMDs.