Ten Objectives and Ten Rules for Designing Automations in Interaction Techniques, User Interfaces and Interactive Systems

Philippe A. Palanque
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引用次数: 6

Abstract

Automation, as a design goal, focusses mainly on the migration of tasks from a human operator to a mechanical or digital system. Designing automation thus usually consists in removing tasks or activities from that operator and in designing systems that will be able to perform them. When these automations are not adequately designed (or correctly understood by the operator), they may result in so called automation surprises [1], [2] that degrade, instead of enhance, the overall performance of the couple (operator, system). Usually, these tasks are considered at a high level of abstraction (related to work and work objectives) leaving unconsidered low-level, repetitive tasks. This paper proposes a decomposition of automation for interactive systems highlighting the diverse objectives it may target at. Beyond, multiple complementary views of automation for interactive systems design are presented to better define the multiform concept of automation. It provides numerous concrete examples illustrating each view and identifies ten rules for designing interactive systems embedding automations.
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交互技术、用户界面和交互系统自动化设计的十个目标和十个规则
自动化,作为一个设计目标,主要集中在任务从人类操作员到机械或数字系统的迁移。因此,设计自动化通常包括从操作员那里移除任务或活动,并设计能够执行这些任务或活动的系统。当这些自动化没有被充分设计(或被操作人员正确理解)时,它们可能会导致所谓的自动化意外[1],[2],从而降低而不是提高这对夫妇(操作人员,系统)的整体性能。通常,这些任务是在高层次的抽象(与工作和工作目标相关)上考虑的,而忽略了低级的、重复的任务。本文提出了交互式系统的自动化分解,突出了它可能针对的不同目标。此外,还提出了交互式系统设计自动化的多种互补观点,以更好地定义自动化的多形式概念。它提供了许多具体的例子来说明每个视图,并确定了设计嵌入自动化的交互式系统的十条规则。
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