Risk Game: Capturing impact of information quality on human belief assessment and decision making

A. Jousselme, G. Pallotta, J. Locke
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引用次数: 13

Abstract

This paper presents the Risk Game, a general methodology to elicit experts’ knowledge and know-how, in their ability to deal with information provided by different types of sources (sensors or humans) of variable quality, to take into account the information quality and to reason about concurrent events. It is a contrived technique capturing data expressing human reasoning features during a specific task of situation assessment. The information is abstracted by cards and its quality, which varies along the three dimensions of uncertainty, imprecision and falseness, is randomly selected by dice roll. The game has been played by experts of maritime surveillance, mostly marine officers from several nations. The Risk Game is domain-independent and can be designed for any specific application involving reasoning with multi-sources. The preliminary results obtained are promising and allow validating the efficiency of the elicitation method in capturing the link between information quality and human belief assessment. Besides the positive feedback collected from the players and their perceived effectiveness of the method, the data effectively capture the impact some specific information quality dimensions on belief assessment. We highlight, for instance, that the relevance of information perceived by the players may differ from the effective information relevance, that a high ratio of false information increases the uncertainty of the player before decision and may lead to wrong decisions, or that the context has a high impact on the decision made. Future extensions of the Risk Game are finally sketched.
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风险博弈:捕捉信息质量对人类信念评估和决策的影响
本文提出了风险博弈,这是一种通用的方法,可以激发专家的知识和技能,使他们能够处理由不同类型的来源(传感器或人)提供的可变质量的信息,考虑信息质量并对并发事件进行推理。它是一种人为的技术,在特定的情况评估任务中捕获表达人类推理特征的数据。信息通过卡片进行抽象,其质量在不确定性、不精确性和虚假性三个维度上变化,通过掷骰子随机选择。海上监视专家一直在玩这个游戏,他们大多是来自几个国家的海军军官。风险博弈是领域独立的,可以设计用于任何涉及多源推理的特定应用。获得的初步结果是有希望的,并且允许验证启发方法在捕获信息质量与人类信念评估之间的联系方面的效率。除了从玩家那里收集到的积极反馈和他们对方法的感知有效性之外,数据还有效地捕获了某些特定信息质量维度对信念评估的影响。例如,我们强调,玩家感知到的信息相关性可能与有效信息相关性不同,高比例的虚假信息增加了玩家在决策前的不确定性,并可能导致错误的决策,或者情境对决策的影响很大。风险游戏的未来扩展最终被勾画出来。
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