Creating Serious STEM Games by combining a Game Platform and Mathematical Software

Iris Celorrio-Aguilera, M. Freire
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Abstract

The perceived complexity of many engineering courses is partly due to difficulty visualizing or interacting with the underlying mathematics. Traditional game-authoring environments lack STEM-related support, making them ill-suited to build serious games to explore these concepts. To address this issue, we have integrated an external math tool into the Unity game-authoring environment, and tested it by creating a game to teach basic concepts of mobile communications to engineering students. Players of the game had to fine-tune parameters in a simulated spectrum analyzer. We describe how we integrated STEM support for the generic authoring platform that we used, and present results from a pilot test of our game. We believe that this approach is extensible to a wide range of STEM disciplines.
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结合游戏平台和数学软件制作严肃的STEM游戏
许多工程课程的复杂性部分是由于难以可视化或与基础数学相互作用。传统的游戏创作环境缺乏与stem相关的支持,这使得它们不适合制作探索这些概念的严肃游戏。为了解决这个问题,我们将一个外部数学工具整合到Unity游戏创作环境中,并通过创建一个游戏来测试它,向工程专业的学生教授移动通信的基本概念。游戏玩家必须在模拟频谱分析仪中微调参数。我们描述了我们如何将STEM支持整合到我们使用的通用创作平台中,并呈现了我们游戏的试点测试结果。我们相信这种方法可以扩展到广泛的STEM学科。
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