Is it true that "If you are not immersed, you are not learning" where we will be?

Bihao Hu, Y. Liu, X. Gu
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Abstract

The purpose of this research was to explore how learners' non-cognitive abilities (including attention, engagement, presence, curiosity) differ in the learning process and the final learning results in VR and non-VR learning environments. This can be used to explain how the learning process of the learner in the VR environment occurs and changes, and the impact of the VR learning environment on the learner's non-cognitive ability. At the same time, it provided suggestions for the wider application of VR in education and the further development of personalized learning in education. Therefore, this research identified two research questions. The first one was whether the learning results of learners were different in VR and non-VR learning environments. The second was through the description of multimodal data such as eye movements and GSR. What was the relationship between the learner's non-cognitive abilities (attention, presence, engagement) and learning outcomes during the learning process? This study measured the curiosity of learners using a questionnaire before the experiment and measured the presence and engagement, compared scores between experimental group's and control groups' to understand how is immersed environment learning.
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“如果你不沉浸,你就学不到东西”这句话是真的吗?
本研究的目的是探讨在VR和非VR学习环境中,学习者的非认知能力(包括注意力、参与度、在场感、好奇心)在学习过程和最终学习结果中的差异。这可以用来解释学习者在VR环境中的学习过程是如何发生和变化的,以及VR学习环境对学习者非认知能力的影响。同时,为VR在教育中的更广泛应用以及个性化学习在教育中的进一步发展提供建议。因此,本研究确定了两个研究问题。第一个是学习者在VR和非VR学习环境下的学习效果是否不同。第二种是通过描述眼球运动和GSR等多模态数据。在学习过程中,学习者的非认知能力(注意力、存在感、参与度)与学习成果之间的关系是什么?本研究在实验前通过问卷调查的方式测量学习者的好奇心,测量学习者的存在感和参与度,比较实验组和对照组的得分,了解浸入式环境学习的情况。
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