Design of VR headset using augmented reality

Jovis Joseph Aloor, P. Sahana, S. Seethal, S. Thomas, M. T. Rajappan Pillai
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引用次数: 6

Abstract

Our intention is to develop an android application that gives the users a virtual environment with the help of VR headset. With this application, it allows users to generate an object which doesn't exist in real environment. In Augmented Reality (AR), the interfaces comprises of merging both real and virtual objects. In this project we examine existing gaming styles that are played in the real world or on computers. With the help of advanced AR technology the information about the real world that surrounds the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can thus be overlaid on the real world. A key distinction to VR purists is the fact that the user is completely immersed in the computer simulation. All our senses are focused on visiting this new place. It provides the following features i.e. Full field of vision display, usually produced by the wearing of a Head Mounted Display, tracking of the location and attitude of the contributor's body, computer tracking of the participant's movements and actions along with some negligible delay in updating the display with feedback from the body's movements and actions. This enables users to visualize what if an object an object actually exists there without its actual existence.
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基于增强现实技术的VR头显设计
我们的目的是开发一个android应用程序,在VR耳机的帮助下,为用户提供一个虚拟的环境。有了这个应用程序,它允许用户生成一个在真实环境中不存在的对象。在增强现实(AR)中,接口包括合并真实对象和虚拟对象。在这个项目中,我们研究了现实世界或电脑上现有的游戏风格。在先进的增强现实技术的帮助下,用户周围的真实世界的信息变得交互式和数字化操作。因此,有关环境及其对象的人工信息可以覆盖在真实世界上。VR纯粹主义者的一个关键区别是,用户完全沉浸在计算机模拟中。我们所有的感官都集中在参观这个新地方。它提供了以下功能,即全视野显示,通常由佩戴头戴式显示器产生,跟踪贡献者身体的位置和姿态,计算机跟踪参与者的运动和动作,以及通过身体的运动和动作反馈更新显示的一些可忽略不计的延迟。这使用户能够可视化如果一个对象一个对象实际上存在,而不是它实际存在。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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