Fan Art and Intellectual Property Rights on Electronic Commerce Platforms

D. Shmatkov
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引用次数: 1

Abstract

Problem setting. With the rise of e-commerce in the Digital Age, businesses that focus on making and selling fan merchandise are now widely distributing their products online. Given the issue of distribution, use and management of intellectual property rights in the given context, the problem requires appropriate research. Analysis of recent researches and publications. In the previous studies, broad questions are discussed, but the details and practical implementation of the theory remain outside the attention of scientists. Is it enough to talk about copyright and sometimes about trademarks when it comes to infringement of intellectual property rights by creators of fan art products? What infrastructure do e-commerce platforms offer for fair use of popular works? These questions are relevant, but the answers to them have not yet been sufficiently disclosed in the scientific literature. Purpose of the research is to determine the components of the infrastructure of e-commerce platforms, which ensures the legitimate use of intellectual property of the creators of popular products. Article’s main body. The infrastructure offered by well-known marketplaces has been analyzed. Platforms such as eBay, Etsy, Amazon, Redbubble and Teepublic were selected for the analysis. Infrastructure components such as intellectual property policy, involvement of the right holder and fan art creator, a list of companies open to cooperation, opportunities for communication with the right holder, availability of standard license agreements, the possibility of concluding license agreements through the platform, an accessible portfolio of intellectual property, and the possibility of carrying licenses to other platforms are defined. It has been established that greater specialization in fan art leads to greater efforts to create an infrastructure for the fair use of intellectual property of creators of popular products. At the same time, in the author’s opinion, such platforms could, first of all, make it possible to use licensing agreements beyond the platform and expand the involvement of fan art creators in two-way interaction with the rights holders. Conclusions and prospects for development. The obtained results confirm the relevance, established by previous studies, of studying and improving legal relations between large companies and creators of fan art. The presented study also extends the previous ones in the context of the use of different types of intellectual property in the relevant commercial activity. A significant scientific contribution is the examination of the problem in the context of electronic commerce – this approach allowed opposing the supporters of the opinion that the owners of popular products tend to allow the use of derivatives of such products for the purposes of even greater popularization. This opinion in previous studies has probably been mostly about non-commercial use, but the line between non-commercial and commercial use of fan art is extremely thin. Therefore, precisely in view of the nature of e-commerce, which determines the commercial use of products, the issue of creating an effective infrastructure of e-commerce platforms that ensure the legitimate use of intellectual property of the creators of popular products was revealed in this study.
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电子商务平台上的同人艺术与知识产权
问题设置。随着电子商务在数字时代的兴起,专注于制作和销售粉丝商品的企业现在在网上广泛分销他们的产品。鉴于知识产权在特定背景下的分配、使用和管理问题,这个问题需要进行适当的研究。分析最近的研究和出版物。在以前的研究中,广泛的问题被讨论,但理论的细节和实际实施仍然在科学家的关注之外。当涉及到同人美术产品创作者侵犯知识产权的问题时,仅仅谈论版权和商标是否足够?电子商务平台为合理使用热门作品提供了哪些基础设施?这些问题都是相关的,但它们的答案还没有在科学文献中得到充分的披露。研究的目的是确定电子商务平台基础设施的组成部分,以确保流行产品的创造者合法使用知识产权。文章的主体。对知名市场提供的基础设施进行了分析。eBay、Etsy、Amazon、Redbubble和Teepublic等平台被选为分析对象。定义了基础设施组件,如知识产权政策、权利持有人和同人美术创作者的参与、开放合作的公司列表、与权利持有人沟通的机会、标准许可协议的可用性、通过平台达成许可协议的可能性、可访问的知识产权组合以及将许可带到其他平台的可能性。已经确定的是,更专业化的同人艺术会导致更大的努力,以创建一个基础设施,公平使用流行产品的创造者的知识产权。同时,笔者认为,这样的平台首先可以在平台之外使用许可协议,扩大同人美术创作者与权利人的双向互动。结论和发展前景。所获得的结果证实了研究和改善大公司与同人艺术创作者之间的法律关系的相关性。本研究还在相关商业活动中使用不同类型知识产权的背景下扩展了先前的研究。一项重要的科学贡献是在电子商务的背景下对这个问题的研究——这种方法使反对这种观点的支持者得以反驳,这种观点认为,流行产品的所有者倾向于允许使用这些产品的衍生品,以达到更大的普及目的。在之前的研究中,这种观点可能主要是关于非商业用途,但非商业用途和商业用途之间的界限非常模糊。因此,正是鉴于电子商务的性质决定了产品的商业用途,本研究揭示了建立有效的电子商务平台基础设施以确保热门产品创造者合法使用知识产权的问题。
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