{"title":"Modeling realistic virtual hairstyles","authors":"Yizhou Yu","doi":"10.1109/PCCGA.2001.962885","DOIUrl":null,"url":null,"abstract":"The author presents an effective method for modeling realistic curly hairstyles, taking into account both artificial hairstyling processes and natural curliness. The result is a detailed geometric model of hairs that can be rendered and animated via existing methods. Our technique exploits the analogy between hairs and a vector field; it interactively and efficiently models global and local hair flows by superimposing procedurally defined vector field primitives that have local influence. Usually only a very small number of vector field primitives are needed to model a complicated hairstyle. An initial model of hair strands is extracted from the superimposed vector fields by tracing their field lines. Random natural or artificial curliness can be added to the initial model through a parametric hair offset function with a randomized distribution of parameters over the scalp. Techniques for shearing and clustering are also designed to improve the overall appearance of the hair model. Our technique has been successfully applied to generate a variety of realistic hairstyles with different curliness and length distributions.","PeriodicalId":387699,"journal":{"name":"Proceedings Ninth Pacific Conference on Computer Graphics and Applications. Pacific Graphics 2001","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2001-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"70","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Ninth Pacific Conference on Computer Graphics and Applications. Pacific Graphics 2001","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCCGA.2001.962885","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 70

Abstract

The author presents an effective method for modeling realistic curly hairstyles, taking into account both artificial hairstyling processes and natural curliness. The result is a detailed geometric model of hairs that can be rendered and animated via existing methods. Our technique exploits the analogy between hairs and a vector field; it interactively and efficiently models global and local hair flows by superimposing procedurally defined vector field primitives that have local influence. Usually only a very small number of vector field primitives are needed to model a complicated hairstyle. An initial model of hair strands is extracted from the superimposed vector fields by tracing their field lines. Random natural or artificial curliness can be added to the initial model through a parametric hair offset function with a randomized distribution of parameters over the scalp. Techniques for shearing and clustering are also designed to improve the overall appearance of the hair model. Our technique has been successfully applied to generate a variety of realistic hairstyles with different curliness and length distributions.
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模拟现实的虚拟发型
作者提出了一种有效的方法来模拟真实的卷发造型,同时考虑了人工造型过程和自然卷发。结果是一个详细的头发几何模型,可以通过现有的方法渲染和动画。我们的技术利用了头发和矢量场之间的类比;它通过叠加具有局部影响的程序定义的向量场原语,交互式地有效地模拟全局和局部毛发流。通常只需要非常少量的向量场原语来建模一个复杂的发型。通过跟踪发丝的场线,从叠加的矢量场中提取发丝的初始模型。随机的自然或人工卷曲度可以通过参数化头发偏移函数添加到初始模型中,该函数在头皮上随机分布参数。剪发和聚类技术也是为了改善头发模型的整体外观而设计的。我们的技术已经成功地应用于生成各种具有不同卷曲度和长度分布的逼真发型。
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