Tracking graphics state for networked rendering

I. Buck, G. Humphreys, P. Hanrahan
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引用次数: 84

Abstract

As networks get faster, it becomes more feasible to render large data sets remotely. For example, it is useful to run large scientific simulations on remote compute servers but visualize the results of those simulations on one or more local displays. The WireGL project at Stanford is researching new techniques for rendering over a network. For many applications, we can render remotely over a gigabit network to a tiled display with little or no performance loss over running locally. One of the elements of WireGL that makes this performance possible is our ability to track the graphics state of a running application. In this paper, we will describe our techniques for tracking state, as well as efficient algorithms for computing the difference between two graphics contexts. This fast differencing operation allows WireGL to transmit less state data over the network by updating server state lazily. It also allows our system to context switch between multiple graphics applications several million times per second without flushing the hardware accelerator. This results in substantial performance gains when sharing a remote display between multiple clients.
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跟踪网络渲染的图形状态
随着网络变得越来越快,远程呈现大型数据集变得更加可行。例如,在远程计算服务器上运行大型科学模拟,但在一个或多个本地显示器上可视化这些模拟的结果是很有用的。斯坦福大学的WireGL项目正在研究通过网络进行渲染的新技术。对于许多应用程序,我们可以通过千兆网络将其远程呈现到平铺显示,与本地运行相比,性能损失很少或没有。使这种性能成为可能的WireGL元素之一是我们能够跟踪正在运行的应用程序的图形状态。在本文中,我们将描述跟踪状态的技术,以及计算两种图形上下文之间差异的有效算法。这种快速的差异操作允许WireGL通过延迟更新服务器状态在网络上传输更少的状态数据。它还允许我们的系统每秒在多个图形应用程序之间进行数百万次上下文切换,而不会刷新硬件加速器。当在多个客户端之间共享远程显示时,这会带来显著的性能提升。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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