Storytelling with Interactive Physical Theatre: A case study of Dot and the Kangaroo

Andrew Bluff, Andrew Johnston
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引用次数: 7

Abstract

This paper examines the way movement based interactive visuals were used as a storytelling device in the physical theatre production of Creature: Dot and the Kangaroo. A number of performers and artists involved in the production were interviewed and their perceptions of the interactive technology have been contrasted against a similar study into abstract dance. The animated backgrounds and interactive animal graphics projected onto the stage were found to reduce the density of script by describing the location of action and spirit of the character, reducing the necessity for this to be spoken. Peak moments of the show were identified by those interviewed and a scene analysis revealed that the most successful scenes featured a more integrated storytelling where the interaction between performers and the digital projections portrayed a key narrative message.
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用互动物理剧场讲故事:以Dot和袋鼠为例
本文研究了基于动作的交互式视觉效果在《生物:Dot和袋鼠》的物理戏剧制作中被用作讲故事的方式。参与制作的一些表演者和艺术家接受了采访,他们对互动技术的看法与对抽象舞蹈的类似研究进行了对比。投影到舞台上的动画背景和互动动物图形通过描述动作的位置和角色的精神来减少剧本的密度,减少了说出来的必要性。接受采访的人确定了演出的高峰时刻,现场分析显示,最成功的场景以更完整的故事叙述为特色,表演者和数字投影之间的互动描绘了一个关键的叙事信息。
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