An empirical study of workers' behavior in spatial crowdsourcing

Hien To, Rúben Geraldes, C. Shahabi, S. H. Kim, H. Prendinger
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引用次数: 7

Abstract

With the ubiquity of smartphones, spatial crowdsourcing (SC) has emerged as a new paradigm that engages mobile users to perform tasks in the physical world. Thus, various SC techniques have been studied for performance optimization. However, little research has been done to understand workers' behavior in the real world. In this study, we designed and performed two real world SC campaigns utilizing our mobile app, called Genkii, which is a GPS-enabled app for users to report their affective state (e.g., happy, sad). We used Yahoo! Japan Crowdsourcing as the payment platform to reward users for reporting their affective states at different locations and times. We studied the relationship between incentives and participation by analyzing the impact of offering a fixed reward versus an increasing reward scheme. We observed that users tend to stay in a campaign longer when the provided incentives gradually increase over time. We also found that the degree of mobility is correlated with the reported information. For example, users who travel more are observed to be happier than the ones who travel less. Furthermore, analyzing the spatiotemporal information of the reports reveals interesting mobility patterns that are unique to spatial crowdsourcing.
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空间众包中员工行为的实证研究
随着智能手机的普及,空间众包(SC)已经成为一种新的范例,它让移动用户在现实世界中执行任务。因此,研究了各种SC技术以实现性能优化。然而,很少有研究来了解工人在现实世界中的行为。在这项研究中,我们利用我们的移动应用程序Genkii设计并执行了两个真实世界的SC活动,Genkii是一个启用gps的应用程序,供用户报告他们的情感状态(例如,快乐,悲伤)。我们使用Yahoo!日本Crowdsourcing作为支付平台,奖励用户在不同地点和时间报告自己的情感状态。我们通过分析提供固定奖励与增加奖励方案的影响,研究了激励与参与之间的关系。我们观察到,随着时间的推移,当提供的奖励逐渐增加时,用户倾向于在活动中停留更长时间。我们还发现,流动性的程度与报告的信息相关。例如,人们观察到,经常旅行的用户比经常旅行的用户更快乐。此外,分析报告的时空信息揭示了空间众包独特的有趣的移动模式。
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