A distributed mechanism for public goods allocation with dynamic learning guarantees

Abhinav Sinha, A. Anastasopoulos
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引用次数: 2

Abstract

In this paper we consider the public goods resource allocation problem (also known as Lindahl allocation) of determining the level of an infinitely divisible public good with P features, that is shared between strategic agents. We present an efficient mechanism, i.e., a mechanism that produces a unique Nash equilibrium (NE), with the corresponding allocation at NE being the social welfare maximizing allocation and taxes at NE being budget-balanced. The main contribution of this paper is that the designed mechanism has two properties, which have not been addressed together in the literature, and aim to make it practically implementable. First, we assume that agents can communicate only through a given network and thus the designed mechanism obeys the agents' informational constraints. This means that each agent's outcome through the mechanism can be determined by only the messages of his/her neighbors. Second, it is guaranteed that agents can learn the NE induced by the mechanism through repeated play when each agent selects a learning strategy from within the "adaptive best-response" dynamics class. This is a class of adaptive learning strategies that includes well-known dynamics such as Cournot best-response, k-period best-response and fictitious play, among others. The convergence result is a consequence of the fact that the best-response of the induced game is a contraction mapping. Finally, we present a numerical study of convergence to NE, for two different underlying communication graphs and two different learning dynamics within the ABR class.
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一种具有动态学习保障的分布式公共物品配置机制
本文考虑具有P个特征的无限可分公共产品的水平在战略主体之间共享的公共产品资源分配问题(也称为林达尔分配)。我们提出了一种有效的机制,即一种产生独特纳什均衡(NE)的机制,在NE上相应的分配是社会福利最大化的分配,而在NE上的税收是预算平衡的。本文的主要贡献在于所设计的机制具有两个特性,这两个特性在文献中没有一起解决,并旨在使其实际可实现。首先,我们假设代理只能通过给定的网络进行通信,因此所设计的机制服从代理的信息约束。这意味着每个代理通过该机制的结果只能由他/她的邻居的消息决定。其次,当每个智能体从“自适应最佳响应”动态类中选择学习策略时,保证智能体可以通过重复游戏来学习由该机制诱导的网元。这是一类适应性学习策略,包括著名的动力学,如古诺最佳反应,k期最佳反应和虚拟游戏等。收敛结果是由于诱导博弈的最佳对策是一个收缩映射。最后,我们对ABR类中两种不同的底层通信图和两种不同的学习动态进行了收敛到NE的数值研究。
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