DRL-FORCH: A Scalable Deep Reinforcement Learning-based Fog Computing Orchestrator

Nicola Di Cicco, Gaetano Francesco Pittalà, G. Davoli, D. Borsatti, W. Cerroni, C. Raffaelli, M. Tornatore
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Abstract

We consider the problem of designing and training a neural network-based orchestrator for fog computing service deployment. Our goal is to train an orchestrator able to optimize diversified and competing QoS requirements, such as blocking probability and service delay, while potentially supporting thousands of fog nodes. To cope with said challenges, we implement our neural orchestrator as a Deep Set (DS) network operating on sets of fog nodes, and we leverage Deep Reinforcement Learning (DRL) with invalid action masking to find an optimal trade-off between competing objectives. Illustrative numerical results show that our Deep Set-based policy generalizes well to problem sizes (i.e., in terms of numbers of fog nodes) up to two orders of magnitude larger than the ones seen during the training phase, outperforming both greedy heuristics and traditional Multi-Layer Perceptron (MLP)-based DRL. In addition, inference times of our DS-based policy are up to an order of magnitude faster than an MLP, allowing for excellent scalability and near real-time online decision-making.
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DRL-FORCH:一个可扩展的基于深度强化学习的雾计算协调器
我们考虑了为雾计算服务部署设计和训练一个基于神经网络的编排器的问题。我们的目标是训练一个能够优化多样化和竞争性QoS需求的编排器,例如阻塞概率和服务延迟,同时潜在地支持数千个雾节点。为了应对上述挑战,我们将神经编排器实现为在雾节点集上运行的深度集(DS)网络,并利用具有无效动作掩蔽的深度强化学习(DRL)在竞争目标之间找到最佳权衡。说明数值结果表明,我们基于深度集的策略可以很好地泛化到问题大小(即雾节点的数量),比训练阶段看到的问题大两个数量级,优于贪婪启发式和传统的基于多层感知器(MLP)的DRL。此外,我们基于ds的策略的推理时间比MLP快一个数量级,允许出色的可扩展性和接近实时的在线决策。
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