This One Simple Trick Disrupts Digital Communities

Philip G. Feldman, Aaron Dant, W. Lutters
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引用次数: 5

Abstract

This paper describes an agent based simulation used to model human actions in belief space, a high-dimensional subset of information space associated with opinions. Using insights from animal collective behavior, we are able to simulate and identify behavior patterns that are similar to nomadic, flocking and stampeding patterns of animal groups. These behaviors have analogous manifestations in human interaction, emerging as solitary explorers, the fashion-conscious, and echo chambers, whose members are only aware of each other. We demonstrate that a small portion of nomadic agents that widely traverse belief space can disrupt a larger population of stampeding agents. We then model the concept of Adversarial Herding, where trolls, adversaries or other bad actors can exploit properties of technologically mediated communication to artificially create self sustaining runaway polarization. We call this condition the Pishkin Effect as it recalls the large scale buffalo stampedes that could be created by native Americans hunters. We then discuss opportunities for system design that could leverage the ability to recognize these negative patterns, and discuss affordances that may disrupt the formation of natural and deliberate echo chambers.
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这个简单的技巧破坏了数字社区
本文描述了一种基于智能体的仿真方法,用于在信念空间(与意见相关的信息空间的高维子集)中对人类行为进行建模。利用对动物集体行为的洞察,我们能够模拟和识别类似于动物群体的游牧、群集和踩踏模式的行为模式。这些行为在人类交往中也有类似的表现,出现在孤独的探险家、时尚意识和回声室中,这些回声室的成员只知道彼此。我们证明了一小部分广泛穿越信念空间的游牧主体可以扰乱更大的踩踏主体群体。然后,我们建立了对抗性羊群的概念模型,在这个概念中,喷子、对手或其他不良行为者可以利用技术媒介传播的特性,人为地创造自我维持的失控极化。我们称这种情况为“皮什金效应”,因为它让人想起美国土著猎人可能造成的大规模水牛踩踏事件。然后,我们讨论了系统设计的机会,可以利用识别这些消极模式的能力,并讨论了可能破坏自然和故意回声室形成的启示。
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