Mobile Prototype for the Early Stimulation of Autistic Children with Augmented Reality

Misael Lazo Amado, Laberiano-Andrade Arenas
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Abstract

The Autism Spectrum Disorder is diagnosed from birth is why they must have early stimulation that helps them to control some characteristics, improving their attention, auditory stimulation, and their social stimulation. That is why we have the objective of designing a mobile prototype for early stimulation in children with autism. In the methodology we use Design Thinking which has five phases (Empathize, Define, Ideate, Prototype, Testing) which is responsible for analyzing and solving user needs by proposing innovative ideas, for the mobile prototype we use the Figma tool, with Tinkercad we make 3D models and for an augmented reality we use MetaClass Studio these three tools are complemented to meet our goal. Our results show the solution for each phase of our methodology with 80 people involved in the analysis and finding the main problems, which we are responsible for solving by proposing the mobile application with augmented reality being validated by experts, with a level of acceptance of 94% guaranteeing their approval of the project, The analysis of usability by those involved was very effective with a 96% by specialists in early stimulation, parents and children with autism, guaranteeing a satisfactory, efficient and easy to learn the application. Finally, the project was continuously improved with an analysis of the traditional early stimulation with the mobile application with augmented reality, complementing an optimisation in its use. Keywords—Autism; design thinking; figma; metaclass studio; tinkercad
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增强现实对自闭症儿童早期刺激的移动原型
自闭症谱系障碍是从出生就被诊断出来的,这就是为什么他们必须有早期的刺激来帮助他们控制一些特征,提高他们的注意力,听觉刺激和社交刺激。这就是为什么我们的目标是为自闭症儿童设计一个早期刺激的移动原型。在方法论中,我们使用设计思维,它有五个阶段(移入,定义,构思,原型,测试),负责通过提出创新想法来分析和解决用户需求,对于移动原型,我们使用Figma工具,使用Tinkercad制作3D模型,对于增强现实,我们使用MetaClass Studio这三个工具相辅相成,以满足我们的目标。我们的结果显示了我们方法论的每个阶段的解决方案,有80人参与分析和发现主要问题,我们负责通过提出由专家验证的增强现实移动应用程序来解决这些问题,接受度为94%,保证他们对项目的批准。参与人员对可用性的分析非常有效,早期刺激专家、父母和自闭症儿童的可用性分析为96%。保证了满意、高效、易学的应用。最后,通过对传统早期增产措施的分析,以及增强现实的移动应用程序,该项目不断得到改进,并对其使用进行了优化。Keywords-Autism;设计思维;figma;元类工作室;tinkercad
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