A design and analysis of top-down based ACK-trees

E. Kim, S. Koh, Juyoung Park, Singak Kang, Jongwon Choe
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Abstract

For reliable multicast service, to use a tree hierarchy can be a promising solution to avoid the well-known ACK-implosion. However, to build an efficient ACK-tree is very difficult for IP multicast because it does not provide explicit membership and routing topology information to the upper layer protocol. Due to the difficulties, not much study has been done on the control tree configuration yet, while it immensely affects the behavior and performance on a protocol using the mechanism. Previous approaches can be classified into top-down and bottom-up, and promising previous works have typically been focused on the bottom-up construction mechanism, because the top-down approach has some drawbacks like long tree creation time. However, the ERS-based mechanism, one of the representative bottom-up mechanisms, is known to cause heavy message overhead. Thus, we propose a novel method which takes the benefits of the top-down approach while relieving its most significant drawback, long tree creation time, adopting the concurrent tree creation concept from the bottom-up approach. We show the proposed mechanism reduces message overhead as well as builds a low level of tree. In addition, we achieve medium performance on tree creation time.
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基于自顶向下的ack树的设计与分析
对于可靠的多播服务,使用树状结构是一种很有希望的解决方案,可以避免众所周知的ack内爆。然而,由于ack树没有向上层协议提供明确的成员关系和路由拓扑信息,因此构建有效的ack树非常困难。由于控制树配置的困难,目前对控制树配置的研究还不多,而它对使用该机制的协议的行为和性能有很大的影响。以往的方法可分为自顶向下和自底向上两种,由于自顶向下的方法存在树创建时间长等缺点,以往有希望的研究大多集中在自底向上的构建机制上。然而,基于ers的机制(典型的自底向上机制之一)会导致沉重的消息开销。因此,我们提出了一种新的方法,该方法采用自底向上方法的并发树创建概念,在消除自顶向下方法的优点的同时,消除了自顶向下方法的最大缺点,即创建树的时间长。我们展示了所建议的机制减少了消息开销,并构建了低层树。此外,我们在树创建时间上实现了中等性能。
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