EmoAnim: A Serious Game for Screening Children with Autism using Emotions in Animations

Ebrahim Gholami Dizicheh, Hadi Moradi, Mina Bidsookhteh Nezam Abadi, Fahime Shahrokh, Rasoul Samani, Leila Kashani-Vahid
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Abstract

Automatic autism screening is an important goal to avoid misdiagnosis of children with autism, especially in underdeveloped areas. That is why technology-based approaches for screening autism, especially game-based approaches, have been studied in the recent decade. This paper introduced a serious game called EmoAnim that utilizes animations to screen players' emotion recognition capabilities. The difference between EmoAnim and other emotion recognition games and tests was using animations rather than still images. Animations include both visual and auditory information that a child can use for emotion recognition. The game was tested on 25 children (10 children with autism and 15 normally developed children) aged 5 to 10. The results showed that typically developing children performed significantly better than children with autism in correct answer rate and response time. Moreover, children with autism spent more time in the game, specifically in the lower levels. Overall, the pattern of the gameplay between typically developing children and those with autism was different and identifiable by this game. Based on the study results, it can be concluded that this game can be used for screening purposes between children with autism and normally developing children. And the important feature of technology-based screening is that it might be used remotely without needing an expert presence. This would allow extending screening of autism in rural areas with inadequate healthcare support. This would facilitate screening autism, which would enable the family to start early rehabilitation interventions.
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emoanimm:一款使用动画中的情感来筛选自闭症儿童的严肃游戏
自闭症自动筛查是避免自闭症儿童误诊的重要目标,特别是在欠发达地区。这就是为什么基于技术的自闭症筛查方法,特别是基于游戏的方法,在最近十年得到了研究。本文介绍了一款名为emoanimm的严肃游戏,它利用动画来显示玩家的情绪识别能力。emoanimm与其他情感识别游戏和测试的区别在于使用动画而不是静止图像。动画包括视觉和听觉信息,孩子可以用这些信息来识别情感。该游戏在25名5至10岁的儿童(10名自闭症儿童和15名正常发育儿童)中进行了测试。结果表明,正常发育儿童在正确答题率和反应时间上明显优于自闭症儿童。此外,自闭症儿童在游戏中花费的时间更多,特别是在较低的关卡中。总的来说,正常发育儿童和自闭症儿童的游戏模式是不同的,可以通过这个游戏来识别。根据研究结果,可以得出结论,这个游戏可以用于自闭症儿童和正常发育儿童之间的筛查目的。基于技术的筛查的重要特点是,它可以在不需要专家在场的情况下远程使用。这将允许在医疗保健支持不足的农村地区扩大自闭症筛查。这将有助于筛查自闭症,从而使家庭能够开始早期康复干预。
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