Foreground segmentation with efficient selection from ICP outliers in 3D scene

H. Sahloul, J. Heredia, Shouhei Shirafuji, J. Ota
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引用次数: 1

Abstract

Foreground segmentation enables dynamic reconstruction of the moving objects in static scenes. After KinectFusion had proposed a novel method that constructs the foreground from the Iterative Closest Point (ICP) outliers, numerous studies proposed filtration methods to reduce outlier noise. To this end, the relationship between outliers and the foreground is investigated, and a method to efficiently extract the foreground from outliers is proposed. The foreground is found to be directly connected to ICP distance outliers rather than the angle and distance outliers that have been used in past research. Quantitative results show that the proposed method outperforms prevalent foreground extraction methods, and attains an average increase of 11.8% in foreground quality. Moreover, real-time speed of 50 fps is achieved without heavy graph-based refinements, such as GrabCut. The proposed depth features surpass current 3D GrabCut, which only uses RGB-N.
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3D场景中有效选择ICP离群点的前景分割
前景分割可以实现静态场景中运动物体的动态重建。在KinectFusion提出了一种从迭代最近点(ICP)离群点构建前景的新方法之后,许多研究提出了过滤方法来降低离群点噪声。为此,研究了异常点与前景的关系,提出了一种从异常点中高效提取前景的方法。发现前景与ICP距离异常值直接相关,而不是过去研究中使用的角度和距离异常值。定量结果表明,该方法优于现有的前景提取方法,前景质量平均提高11.8%。此外,50帧/秒的实时速度无需大量的基于图形的改进,如GrabCut。提出的深度特征超越了目前仅使用RGB-N的3D GrabCut。
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