Reflectance and light source estimation for indoor AR Applications

Alexander Plopski, T. Mashita, K. Kiyokawa, H. Takemura
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引用次数: 4

Abstract

We present an approach which enables real-time augmentation of an environment composed of materials with different texture and reflectance properties without the need of application-specific hardware or extensive preparation. Our solution uses a set of RGB images of a reconstructed model to optimize the reflectance parameters and light location. Each image is decomposed into its specular and diffuse components and we estimate the location of multiple light sources from specular highlights. The environment is stored in a voxel grid and we optimize the reflectance properties and colour of each voxel through inverse rendering. We verify our approach with a simulated environment and present results from a corresponding reconstructed environment.
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室内AR应用的反射率和光源估计
我们提出了一种方法,可以实时增强由具有不同纹理和反射率特性的材料组成的环境,而无需特定应用的硬件或广泛的准备。我们的解决方案使用一组重构模型的RGB图像来优化反射率参数和光源位置。每个图像被分解成它的镜面和漫射组件,我们估计多个光源的位置从镜面高光。环境存储在体素网格中,我们通过反向渲染优化每个体素的反射率属性和颜色。我们用模拟环境验证了我们的方法,并给出了相应的重建环境的结果。
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