Scaffolded Arabic language mobile educational game

S. A. Aljunid, Mohamad Ashraf Mohamad Amin, Anis Shobirin Abdullah Sani
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引用次数: 1

Abstract

Malaysian Muslims have been facing numerous difficulties in learning Arabic language. This problem has inevitably caused them complications in understanding the basic meanings of Al-Quran words and sentences. Presently, there exists a local technique named Al Furqan, based entirely on surahs from the Al-Quran that teaches Malaysian Muslims in classes to learn Arabic easily without much memorizing and writing, and without any homework. However, the element of interaction and engagement prior and after classes is missing. There is a learning gap which can be filled by mobile learning. Thus, this research work aims to design, develop and test a scaffolded mobile educational game called Easy Arabic for learning Arabic using the Al Furqan technique. The research is based on the developmental approach and consists of four major phases which are theoretical study, prototype design, prototype development and prototype testing. The prototype has been successfully developed and installed on Android platform, and has been tested by a sample of 30 Al Furqan learners. Most of them found this prototype significantly helpful in bridging the learning gap of understanding the basic technique of Al Furqan prior and after classes.
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脚手架阿拉伯语移动教育游戏
马来西亚穆斯林在学习阿拉伯语方面一直面临着许多困难。这一问题不可避免地使他们在理解《古兰经》字句的基本含义时遇到了困难。目前,当地有一种名为Al Furqan的技术,完全基于《古兰经》中的章节,在课堂上教马来西亚穆斯林轻松学习阿拉伯语,不需要太多的记忆和写作,也不需要任何作业。然而,课前和课后的互动和参与元素却缺失了。移动学习可以填补学习的空白。因此,这项研究工作旨在设计、开发和测试一款名为Easy Arabic的脚手架移动教育游戏,用于使用Al Furqan技术学习阿拉伯语。本研究以开发方法为基础,分为理论研究、原型设计、原型开发和原型测试四个主要阶段。样机已成功开发并安装在Android平台上,并已通过30名Al Furqan学习者的样本进行了测试。他们中的大多数人都发现这个原型对弥合课前和课后理解Al Furqan基本技术的学习差距有很大的帮助。
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