Learning physics-based motion style with nonlinear inverse optimization

C. Liu, Aaron Hertzmann, Zoran Popovic
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引用次数: 380

Abstract

This paper presents a novel physics-based representation of realistic character motion. The dynamical model incorporates several factors of locomotion derived from the biomechanical literature, including relative preferences for using some muscles more than others. elastic mechanisms at joints due to the mechanical properties of tendons, ligaments, and muscles, and variable stiffness at joints depending on the task. When used in a spacetime optimization framework, the parameters of this model define a wide range of styles of natural human movement.Due to the complexity of biological motion, these style parameters are too difficult to design by hand. To address this, we introduce Nonlinear Inverse Optimization, a novel algorithm for estimating optimization parameters from motion capture data. Our method can extract the physical parameters from a single short motion sequence. Once captured, this representation of style is extremely flexible: motions can be generated in the same style but performing different tasks, and styles may be edited to change the physical properties of the body.
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学习基于物理的运动风格与非线性逆优化
本文提出了一种新的基于物理的逼真人物运动表示方法。动力学模型结合了来自生物力学文献的几个运动因素,包括对使用某些肌肉的相对偏好。关节的弹性机制是由肌腱、韧带和肌肉的机械特性引起的,关节的刚度随任务的不同而变化。当在时空优化框架中使用时,该模型的参数定义了广泛的自然人体运动风格。由于生物运动的复杂性,这些样式参数很难手工设计。为了解决这个问题,我们引入了非线性逆优化算法,这是一种从运动捕捉数据中估计优化参数的新算法。我们的方法可以从单个短运动序列中提取物理参数。一旦被捕获,这种风格的表现是非常灵活的:可以以相同的风格生成运动,但执行不同的任务,并且可以编辑风格来改变身体的物理属性。
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Session details: I3D (symposium on interactive 3D graphics) Session details: Mesh manipulation Session details: Texture synthesis Session details: Precomputed light transport Session details: Hardware rendering
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