Application-level graphic streaming channel

P. Inostroza, J. Lemordant
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引用次数: 1

Abstract

Scene Graph APIs are used to interact at the application level with a 2D or 3D scene. Examples of such APIs are the External Authoring Interface for VRML scenes or the MPEG-J scene graph API for MPEG-4 scenes. In theory, a remote or local application could interact with the scene using these APIs. But in practice, the application is running in the scene player as a java applet or MPEGlet. This paper shows how a remote scene graph API can be implemented by defining a new graphic streaming channel at the application level. We describe a simple and compact communication protocol corresponding to this streaming channel and give some results of use of this channel. A comparison between EAI and MPEG-J scene graph is also presented.
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应用级图形流通道
场景图api用于在应用程序级别与2D或3D场景进行交互。这些API的例子是用于VRML场景的外部创作接口或用于MPEG-4场景的MPEG-J场景图形API。理论上,远程或本地应用程序可以使用这些api与场景进行交互。但实际上,应用程序是作为java applet或MPEGlet在场景播放器中运行的。本文展示了如何通过在应用程序级别定义一个新的图形流通道来实现远程场景图形API。我们描述了一个简单紧凑的通信协议,并给出了使用该信道的一些结果。并对EAI和MPEG-J场景图进行了比较。
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