P2P overlay topology control in MANETs

Afzal Mawji, H. Hassanein
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引用次数: 7

Abstract

P2P applications are enormously popular on the Internet and their uses vary from file sharing to Voice-over-IP to gaming and more. Increasingly, users are moving toward wireless networked devices and wish to continue using P2P applications in these new environments. MANETs are expected to grow in use as wireless mesh and 4G networks increase in popularity. P2P and MANETs share some similarities, such as self-organization, dynamism, and resilience to failure, but it is necessary that P2P algorithms should take advantage of the realities of MANETs. In P2P networks, the overlay peers must form a topology of connections between themselves and this topology should reflect the underlying network in order to reduce delay and energy consumption. We study the results of a game-theoretic topology control algorithm which considers energy and distance between nodes in a P2P network running atop a MANET. We find that the minimum cost topologies are very highly connected and thus resilient, but in most cases the topologies do not stabilize even without peer mobility or churn.
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manet中P2P覆盖拓扑控制
P2P应用程序在互联网上非常流行,其用途从文件共享到ip语音到游戏等等。越来越多的用户转向无线网络设备,并希望在这些新环境中继续使用P2P应用程序。随着无线网状网络和4G网络的普及,预计manet的使用将会增长。P2P和manet有一些相似之处,如自组织、动态性和故障恢复能力,但P2P算法有必要利用manet的现实。在P2P网络中,为了减少时延和能量消耗,覆盖节点之间必须形成一种相互连接的拓扑结构,这种拓扑结构应反映底层网络。本文研究了一种博弈论拓扑控制算法的结果,该算法考虑了运行在MANET上的P2P网络中节点之间的能量和距离。我们发现最小成本拓扑具有非常高的连接性,因此具有弹性,但在大多数情况下,即使没有对等移动或流失,拓扑也不会稳定。
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