Are 4 hands better than 2?: bimanual interaction for quadmanual user interfaces

Paul Lubos, G. Bruder, Frank Steinicke
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引用次数: 8

Abstract

The design of spatial user interaction for immersive virtual environments (IVEs) is an inherently difficult task. Missing haptic feedback and spatial misperception hinder an efficient direct interaction with virtual objects. Moreover, interaction performance depends on a variety of ergonomics factors, such as the user's endurance, muscular strength, as well as fitness. However, the potential benefits of direct and natural interaction offered by IVEs encourage research to create more efficient interaction methods. We suggest a novel way of 3D interaction by utilizing the fact that for many tasks, bimanual interaction shows benefits over one-handed interaction in a confined interaction space. In this paper we push this idea even further and introduce quadmanual user interfaces (QUIs) with two additional, virtual hands. These magic hands allow the user to keep their arms in a comfortable position yet still interact with multiple virtual interaction spaces. To analyze our approach we conducted a performance experiment inspired by a Fitts' Law selection task, investigating the feasibility of our approach for the natural interaction with 3D objects in virtual space.
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四只手比两只手好吗?:四手用户界面的双手交互
沉浸式虚拟环境(IVEs)的空间用户交互设计本身就是一项艰巨的任务。缺少触觉反馈和空间错觉阻碍了与虚拟对象的有效直接交互。此外,交互性能取决于多种人体工程学因素,例如用户的耐力、肌肉力量以及健康状况。然而,IVEs提供的直接和自然交互的潜在好处鼓励研究创造更有效的交互方法。我们提出了一种新颖的3D交互方式,利用这一事实,即对于许多任务,在有限的交互空间中,双手交互比单手交互更具优势。在本文中,我们进一步推动了这一想法,并引入了带有两个额外虚拟手的四手用户界面(QUIs)。这些神奇的手允许用户保持他们的手臂在一个舒适的位置,但仍然与多个虚拟交互空间进行交互。为了分析我们的方法,我们进行了一个受菲茨定律选择任务启发的性能实验,研究了我们的方法在虚拟空间中与3D物体自然交互的可行性。
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