{"title":"The Advanced Battlefield Architecture for Tactical Information Selection (ABATIS)","authors":"J. Keane, J. Rozenblit, M. Barnes","doi":"10.1109/ECBS.1997.581867","DOIUrl":null,"url":null,"abstract":"Modern warfare requires the understanding and management of increasingly complex assemblages of resources. The Advanced Battlefield Architecture for Tactical Information Selection (ABATIS) is introduced. It provides a framework for testing various display strategies. Its design, which uses object-oriented and hierarchical design methodologies, is flexible and extensible. It assures that a working program can be rapidly developed for comparing alternate display strategies. The report defines an overall architecture for battlefield visualization and then focuses on a detailed design of its display layer, called the process centered display (PCD). The design is specified using the object modeling technique (OMT) notation. The complete class diagrams for the PCD are presented and an illustrative example is given.","PeriodicalId":240356,"journal":{"name":"Proceedings International Conference and Workshop on Engineering of Computer-Based Systems","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings International Conference and Workshop on Engineering of Computer-Based Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ECBS.1997.581867","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Modern warfare requires the understanding and management of increasingly complex assemblages of resources. The Advanced Battlefield Architecture for Tactical Information Selection (ABATIS) is introduced. It provides a framework for testing various display strategies. Its design, which uses object-oriented and hierarchical design methodologies, is flexible and extensible. It assures that a working program can be rapidly developed for comparing alternate display strategies. The report defines an overall architecture for battlefield visualization and then focuses on a detailed design of its display layer, called the process centered display (PCD). The design is specified using the object modeling technique (OMT) notation. The complete class diagrams for the PCD are presented and an illustrative example is given.