{"title":"Towards a Game-Theoretic Framework for Information Retrieval","authors":"ChengXiang Zhai","doi":"10.1145/2766462.2767853","DOIUrl":null,"url":null,"abstract":"The task of information retrieval (IR) has traditionally been defined as to rank a collection of documents in response to a query. While this definition has enabled most research progress in IR so far, it does not model accurately the actual retrieval task in a real IR application, where users tend to be engaged in an interactive process with multipe queries, and optimizing the overall performance of an IR system on an entire search session is far more important than its performance on an individual query. In this talk, I will present a new game-theoretic formulation of the IR problem where the key idea is to model information retrieval as a process of a search engine and a user playing a cooperative game, with a shared goal of satisfying the user's information need (or more generally helping the user complete a task) while minimizing the user's effort and the resource overhead on the retrieval system. Such a game-theoretic framework offers several benefits. First, it naturally suggests optimization of the overall utility of an interactive retrieval system over a whole search session, thus breaking the limitation of the traditional formulation that optimizes ranking of documents for a single query. Second, it models the interactions between users and a search engine, and thus can optimize the collaboration of a search engine and its users, maximizing the \"combined intelligence\" of a system and users. Finally, it can serve as a unified framework for optimizing both interactive information retrieval and active relevance judgment acquisition through crowdsourcing. I will discuss how the new framework can not only cover several emerging directions in current IR research as special cases, but also open up many interesting new research directions in IR.","PeriodicalId":297035,"journal":{"name":"Proceedings of the 38th International ACM SIGIR Conference on Research and Development in Information Retrieval","volume":"185 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 38th International ACM SIGIR Conference on Research and Development in Information Retrieval","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2766462.2767853","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
The task of information retrieval (IR) has traditionally been defined as to rank a collection of documents in response to a query. While this definition has enabled most research progress in IR so far, it does not model accurately the actual retrieval task in a real IR application, where users tend to be engaged in an interactive process with multipe queries, and optimizing the overall performance of an IR system on an entire search session is far more important than its performance on an individual query. In this talk, I will present a new game-theoretic formulation of the IR problem where the key idea is to model information retrieval as a process of a search engine and a user playing a cooperative game, with a shared goal of satisfying the user's information need (or more generally helping the user complete a task) while minimizing the user's effort and the resource overhead on the retrieval system. Such a game-theoretic framework offers several benefits. First, it naturally suggests optimization of the overall utility of an interactive retrieval system over a whole search session, thus breaking the limitation of the traditional formulation that optimizes ranking of documents for a single query. Second, it models the interactions between users and a search engine, and thus can optimize the collaboration of a search engine and its users, maximizing the "combined intelligence" of a system and users. Finally, it can serve as a unified framework for optimizing both interactive information retrieval and active relevance judgment acquisition through crowdsourcing. I will discuss how the new framework can not only cover several emerging directions in current IR research as special cases, but also open up many interesting new research directions in IR.