Demystifying Mobile Extended Reality in Web Browsers: How Far Can We Go?

Weichen Bi, Yun Ma, Deyu Tian, Qi Yang, Mingtao Zhang, Xiang Jing
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引用次数: 2

Abstract

Mobile extended reality (XR) has developed rapidly in recent years. Compared with the app-based XR, XR in web browsers has the advantages of being lightweight and cross-platform, providing users with a pervasive experience. Therefore, many frameworks are emerging to support the development of XR in web browsers. However, little has been known about how well these frameworks perform and how complex XR apps modern web browsers can support on mobile devices. To fill the knowledge gap, in this paper, we conduct an empirical study of mobile XR in web browsers. We select seven most popular web-based XR frameworks and investigate their runtime performance, including 3D rendering, camera capturing, and real-world understanding. We find that current frameworks have the potential to further enhance their performance by increasing GPU utilization or improving computing parallelism. Besides, for 3D scenes with good rendering performance, developers can feel free to add camera capturing with little influence on performance to support augmented reality (AR) and mixed reality (MR) applications. Based on our findings, we draw several practical implications to provide better XR support in web browsers.
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揭秘Web浏览器中的移动扩展现实:我们能走多远?
移动扩展现实技术(XR)近年来发展迅速。与基于应用程序的XR相比,web浏览器中的XR具有轻量级和跨平台的优势,可以为用户提供无处不在的体验。因此,出现了许多支持在web浏览器中开发XR的框架。然而,对于这些框架的性能如何,以及现代web浏览器在移动设备上能支持多复杂的XR应用程序,人们知之甚少。为了填补这一知识空白,本文对web浏览器中的移动XR进行了实证研究。我们选择了七个最流行的基于web的XR框架,并调查了它们的运行时性能,包括3D渲染、相机捕捉和现实世界的理解。我们发现当前的框架有潜力通过增加GPU利用率或提高计算并行性来进一步提高其性能。此外,对于渲染性能较好的3D场景,开发者可以随意添加对性能影响较小的摄像头捕捉,以支持增强现实(AR)和混合现实(MR)应用。根据我们的发现,我们得出了在web浏览器中提供更好的XR支持的几个实际含义。
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