Viewing progress in non-photorealistic rendering through Heinlein's lens

A. Gooch, J. Long, Li Ji, A. Estey, B. Gooch
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引用次数: 45

Abstract

The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate works of art, through techniques like watercolor or oil painting simulations. As the field has moved past mimicry, ideas from artists and artistic techniques have been adapted and altered for performance in the media of computer graphics, creating algorithmic aesthetics such as generative art or the automatic composition of objects in a scene, as well as abstraction in rendering and geometry. With these two initial stages of non-photorealistic rendering well established, the field must find new territory to cover. In this paper, we provide a high level overview of the past and current state of non-photorealistic rendering and call to arms the community to create the areas of research that make computation of non-photorealistic rendering generate never before realized results.
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通过海因莱因的镜头观看非真实感渲染的过程
非真实感渲染领域正在走向成熟。在初期,研究人员通过水彩或油画模拟等技术,探索了传统艺术家创作艺术作品的方法和工具的模仿。随着该领域的发展,艺术家和艺术技术的想法已经被适应和改变,用于计算机图形学媒体的表现,创造出算法美学,如生成艺术或场景中物体的自动构图,以及渲染和几何中的抽象。随着这两个非真实感渲染的初始阶段的建立,该领域必须找到新的领域来覆盖。在本文中,我们提供了非真实感渲染的过去和现状的高层次概述,并呼吁武装社区创建研究领域,使非真实感渲染的计算产生从未实现的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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