Algorithms for a Topology-aware Massively Parallel Computation Model

Xiao Hu, Paraschos Koutris, Spyros Blanas
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引用次数: 3

Abstract

Most of the prior work in massively parallel data processing assumes homogeneity, i.e., every computing unit has the same computational capability and can communicate with every other unit with the same latency and bandwidth. However, this strong assumption of a uniform topology rarely holds in practical settings, where computing units are connected through complex networks. To address this issue, Blanas et al. \citeblanas2020topology recently proposed a topology-aware massively parallel computation model that integrates the network structure and heterogeneity in the modeling cost. The network is modeled as a directed graph, where each edge is associated with a cost function that depends on the data transferred between the two endpoints. The computation proceeds in synchronous rounds and the cost of each round is measured as the maximum cost over all the edges in the network. In this work, we take the first step into investigating three fundamental data processing tasks in this topology-aware parallel model: set intersection, cartesian product, and sorting. We focus on network topologies that are tree topologies, and present both lower bounds as well as (asymptotically) matching upper bounds. Instead of assuming a worst-case distribution as in previous results, the optimality of our algorithms is with respect to the initial data distribution among the network nodes. Apart from the theoretical optimality of our results, our protocols are simple, use a constant number of rounds, and we believe can be implemented in practical settings as well.
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拓扑感知的大规模并行计算模型算法
以前的大部分大规模并行数据处理工作都假设了同质性,即每个计算单元具有相同的计算能力,并且可以在相同的延迟和带宽下与其他每个计算单元进行通信。然而,这种统一拓扑的假设在实际环境中很少成立,因为计算单元是通过复杂的网络连接起来的。为了解决这个问题,Blanas et al. \citeblanas2020topology最近提出了一种拓扑感知的大规模并行计算模型,该模型在建模成本中集成了网络结构和异构性。该网络被建模为一个有向图,其中每条边都与一个成本函数相关联,该函数取决于在两个端点之间传输的数据。计算以同步轮进行,每轮的代价以网络中所有边的最大代价来衡量。在这项工作中,我们首先研究了拓扑感知并行模型中的三个基本数据处理任务:集合交集、笛卡尔积和排序。我们关注的是树形拓扑的网络拓扑,并给出了下界和(渐近)匹配的上界。我们的算法的最优性与网络节点之间的初始数据分布有关,而不是像以前的结果那样假设最坏情况分布。除了我们的结果在理论上是最优的,我们的协议很简单,使用恒定的轮数,我们相信也可以在实际环境中实施。
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