{"title":"Exist","authors":"Tetsuka Niiyama, Masahiro Katsuta","doi":"10.1145/1900264.1900267","DOIUrl":null,"url":null,"abstract":"This work is produced independently by the CG production room which belongs to the TV commercial production company to send the individuality and to improve the animation skill. In this piece, the transparent cloth generated from the 3dsMax's Cloth Simulation gives preformance in a space representing the ocean. The work gives priority to Cloth Simulation, and attempt to unify those simulation result and direction in the setting of microgravity world. The most challenging part was giving \"transparent, thin vinyl-like abject pealing from the space and dance in the air\" a pleasant feeling to the viewer's first impression by its movement and the structure of cuts. Another challenge was 'How much fantastical and exquisite visual you can construct with the control of the texture of inflection and the light.' I gave an artistic quality to this work so that it could appeal to people's instinct.\"","PeriodicalId":129810,"journal":{"name":"ACM SIGGRAPH ASIA 2010 Computer Animation Festival","volume":"98 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH ASIA 2010 Computer Animation Festival","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1900264.1900267","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This work is produced independently by the CG production room which belongs to the TV commercial production company to send the individuality and to improve the animation skill. In this piece, the transparent cloth generated from the 3dsMax's Cloth Simulation gives preformance in a space representing the ocean. The work gives priority to Cloth Simulation, and attempt to unify those simulation result and direction in the setting of microgravity world. The most challenging part was giving "transparent, thin vinyl-like abject pealing from the space and dance in the air" a pleasant feeling to the viewer's first impression by its movement and the structure of cuts. Another challenge was 'How much fantastical and exquisite visual you can construct with the control of the texture of inflection and the light.' I gave an artistic quality to this work so that it could appeal to people's instinct."