{"title":"TeamMATE: computer game environment for collaborative and social interaction","authors":"D. Thomas, L. Vlacic","doi":"10.1109/ARSO.2005.1511620","DOIUrl":null,"url":null,"abstract":"In order to investigate the interaction and collaboration of human and artificial beings as fully equal partner agents, we have developed an interactive computer game called TeamMATE and tested its operation under a boardroom-like play scenario. We outline the key features and desirable properties that are necessary in an electronic boardroom environment and introduce a physical layer concept that allows us to define the electronic boardroom as well as the required sensors, effectors and communication protocols in an extensible manner. Once the basics of the TeamMATE system have been described, we demonstrate a simple brainstorming process defined within a physical layer. Within this electronic boardroom, human and artificial beings, as fully equal partner agents, interact collaboratively to fulfil the various roles and responsibilities related to the process under observation. Finally, we conclude with our observations of TeamMATE in action, and how this contributes to further work with collaborative fully equal partner agents.","PeriodicalId":443174,"journal":{"name":"IEEE Workshop on Advanced Robotics and its Social Impacts, 2005.","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Workshop on Advanced Robotics and its Social Impacts, 2005.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ARSO.2005.1511620","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
In order to investigate the interaction and collaboration of human and artificial beings as fully equal partner agents, we have developed an interactive computer game called TeamMATE and tested its operation under a boardroom-like play scenario. We outline the key features and desirable properties that are necessary in an electronic boardroom environment and introduce a physical layer concept that allows us to define the electronic boardroom as well as the required sensors, effectors and communication protocols in an extensible manner. Once the basics of the TeamMATE system have been described, we demonstrate a simple brainstorming process defined within a physical layer. Within this electronic boardroom, human and artificial beings, as fully equal partner agents, interact collaboratively to fulfil the various roles and responsibilities related to the process under observation. Finally, we conclude with our observations of TeamMATE in action, and how this contributes to further work with collaborative fully equal partner agents.