A 3D application to familiarize children with sign language and assess the potential of avatars and motion capture for learning movement

Rémi Brun, Ahmed Turki, A. Laville
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引用次数: 4

Abstract

In order to explore the potentialities of 3D tools for teaching and learning movements, we are developing a prototype of a 3D application that will give children a first contact with sign language through an interactive 3D signing avatar. It is not yet a finalized teaching tool but rather the first step in the process of exploring the possibilities given by a 3D character moving in a 3D environment to "connect" a child with a world of movement that he has to memorise and become familiar with. Our approach relies heavily on the fact that we have implemented a process to record movements of the body, the face, the eyes, and the fingers and transpose them onto an "avatar" with maximal accuracy and fidelity [3,5].
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一个3D应用程序,让孩子们熟悉手语,并评估虚拟形象和动作捕捉学习运动的潜力
为了探索3D工具在教学和学习动作方面的潜力,我们正在开发一个3D应用程序的原型,通过一个交互式3D签名化身,让孩子们第一次接触手语。它还不是一个最终的教学工具,而是探索在3D环境中移动的3D角色所提供的可能性的过程中的第一步,以“连接”一个孩子与他必须记住和熟悉的运动世界。我们的方法在很大程度上依赖于这样一个事实,即我们已经实现了一个记录身体、面部、眼睛和手指运动的过程,并以最大的准确性和保真度将它们转换到“化身”上[3,5]。
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