{"title":"A 3D application to familiarize children with sign language and assess the potential of avatars and motion capture for learning movement","authors":"Rémi Brun, Ahmed Turki, A. Laville","doi":"10.1145/2948910.2948917","DOIUrl":null,"url":null,"abstract":"In order to explore the potentialities of 3D tools for teaching and learning movements, we are developing a prototype of a 3D application that will give children a first contact with sign language through an interactive 3D signing avatar. It is not yet a finalized teaching tool but rather the first step in the process of exploring the possibilities given by a 3D character moving in a 3D environment to \"connect\" a child with a world of movement that he has to memorise and become familiar with. Our approach relies heavily on the fact that we have implemented a process to record movements of the body, the face, the eyes, and the fingers and transpose them onto an \"avatar\" with maximal accuracy and fidelity [3,5].","PeriodicalId":381334,"journal":{"name":"Proceedings of the 3rd International Symposium on Movement and Computing","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd International Symposium on Movement and Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2948910.2948917","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
In order to explore the potentialities of 3D tools for teaching and learning movements, we are developing a prototype of a 3D application that will give children a first contact with sign language through an interactive 3D signing avatar. It is not yet a finalized teaching tool but rather the first step in the process of exploring the possibilities given by a 3D character moving in a 3D environment to "connect" a child with a world of movement that he has to memorise and become familiar with. Our approach relies heavily on the fact that we have implemented a process to record movements of the body, the face, the eyes, and the fingers and transpose them onto an "avatar" with maximal accuracy and fidelity [3,5].