Georgia Andritsou, A. Katifori, Vassilis Kourtis, Y. Ioannidis
{"title":"Momap - An Interactive Gamified App for the Museum of Mineralogy","authors":"Georgia Andritsou, A. Katifori, Vassilis Kourtis, Y. Ioannidis","doi":"10.1109/VS-Games.2018.8493434","DOIUrl":null,"url":null,"abstract":"This work presents an Android application using Near Field Communication developed with the aim to inspire the visitors of the Athens University Museum of Mineralogy and Petrology to focus on the details of the exhibits. The MoMaP application uses a gamification approach prompting the visitors to collect points in a game in which they participate alongside the tour and enables them to share their experience in the museum with others and eventually build a personalized digital souvenir. The application can be used for both educational and recreational purposes. After completing the implementation of the application, we conducted an evaluation with the help of several visitors of the museum.","PeriodicalId":264923,"journal":{"name":"2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","volume":"86 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-Games.2018.8493434","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
This work presents an Android application using Near Field Communication developed with the aim to inspire the visitors of the Athens University Museum of Mineralogy and Petrology to focus on the details of the exhibits. The MoMaP application uses a gamification approach prompting the visitors to collect points in a game in which they participate alongside the tour and enables them to share their experience in the museum with others and eventually build a personalized digital souvenir. The application can be used for both educational and recreational purposes. After completing the implementation of the application, we conducted an evaluation with the help of several visitors of the museum.