{"title":"A family of new algorithms for soft filling","authors":"K. Fishkin, B. Barsky","doi":"10.1145/800031.808604","DOIUrl":null,"url":null,"abstract":"Soft filling algorithms change the color of an anti-aliased region, maintaining the anti-aliasing of the region. The two published algorithms for soft filling work only if the foreground region is anti-aliased against a black background. This paper presents three new algorithms. The first fills against a region consisting of any two distinct colors, and is faster than the published algorithms on a pixel-by-pixel basis for an RGB frame buffer; the second fills against a region composed of three distinct colors; and the third fills against a region composed of four distinct colors. As the power of the algorithms increases, so do the number of assumptions they make, and the computational cost.","PeriodicalId":113183,"journal":{"name":"Proceedings of the 11th annual conference on Computer graphics and interactive techniques","volume":"125 ","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1984-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"29","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 11th annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/800031.808604","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 29
Abstract
Soft filling algorithms change the color of an anti-aliased region, maintaining the anti-aliasing of the region. The two published algorithms for soft filling work only if the foreground region is anti-aliased against a black background. This paper presents three new algorithms. The first fills against a region consisting of any two distinct colors, and is faster than the published algorithms on a pixel-by-pixel basis for an RGB frame buffer; the second fills against a region composed of three distinct colors; and the third fills against a region composed of four distinct colors. As the power of the algorithms increases, so do the number of assumptions they make, and the computational cost.