Alejandro César Valencia-García, C. González-Martínez
{"title":"Desarrollo de aplicación móvil para generar competencias en los alumnos de la Universidad Tecnológica de San Juan del Río","authors":"Alejandro César Valencia-García, C. González-Martínez","doi":"10.35429/jitc.2019.10.3.1.6","DOIUrl":null,"url":null,"abstract":"Statistics tell us that at the end of 2017 there is a record of approximately 8 million applications on Google Play, Android in 2016 showed a total of downloads of applications of 90 billion; therefore users use an average of 9 applications per day and 30 applications per month. With the above statistics, the development of a Mobile Application on Android was carried out, which consists of randomly generating questions by selecting a grade with their respective response options, if correct, 5 points are awarded, otherwise 3 will be subtracted. The methodology applied was SCRUM, the project was carried out in 5 phases which were: planning meeting, daily scrum, development work during the sprint, sprint review and sprint retrospective. It was developed with programming languages JSON, JAVA, PHP and SQL database integration. In the end we got an apk that can be used on any device with Android 7.0 and above.","PeriodicalId":164919,"journal":{"name":"Revista de Tecnologías de la Información y Comunicaciones","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista de Tecnologías de la Información y Comunicaciones","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35429/jitc.2019.10.3.1.6","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Statistics tell us that at the end of 2017 there is a record of approximately 8 million applications on Google Play, Android in 2016 showed a total of downloads of applications of 90 billion; therefore users use an average of 9 applications per day and 30 applications per month. With the above statistics, the development of a Mobile Application on Android was carried out, which consists of randomly generating questions by selecting a grade with their respective response options, if correct, 5 points are awarded, otherwise 3 will be subtracted. The methodology applied was SCRUM, the project was carried out in 5 phases which were: planning meeting, daily scrum, development work during the sprint, sprint review and sprint retrospective. It was developed with programming languages JSON, JAVA, PHP and SQL database integration. In the end we got an apk that can be used on any device with Android 7.0 and above.