Exploring floating stereoscopic driver-car interfaces with wide field-of-view in a mixed reality simulation

Patrick Lindemann, G. Rigoll
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引用次数: 4

Abstract

In this paper, we propose a floating, multi-layered, wide field-of-view user interface for car drivers. It utilizes stereoscopic depth and focus blurring to highlight items with high priority or urgency. Individual layers are additionally used to separate groups of UI elements according to importance or context. Our work is motivated by two main prospects: a fundamentally changing driver-car interaction and ongoing technology advancements for mixed reality devices. A working prototype has been implemented as part of a custom driving simulation and will be further extended. We plan evaluations in contexts ranging from manual to fully automated driving, providing context-specific suggestions. We want to determine user preferences for layout and prioritization of the UI elements, perceived quality of the interface and effects on driving performance.
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在混合现实模拟中探索具有宽视场的浮动立体驾驶员-汽车界面
在本文中,我们为汽车驾驶员提出了一个浮动的、多层的、宽视场的用户界面。它利用立体深度和焦点模糊来突出高优先级或紧急的项目。单独的层还用于根据重要性或上下文分离UI元素组。我们的工作有两个主要的前景:从根本上改变司机与汽车的互动,以及混合现实设备的持续技术进步。一个工作原型已经作为自定义驾驶模拟的一部分实现,并将进一步扩展。我们计划在从手动驾驶到全自动驾驶的各种情况下进行评估,并提供具体情况下的建议。我们想要确定用户对UI元素的布局和优先级的偏好,界面的感知质量以及对驾驶性能的影响。
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