Creative Engagement: Multimodal digital games in children's learning environment in Macau S.A.R.

Filipa Martins de Abreu, Á. Barbosa
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引用次数: 3

Abstract

One of the biggest challenges that we have encountered, when trying to encourage digital games in schools, is trying to explain what its benefits are in teaching and learning environments. In this pilot experimental study we explore how multimodal audio and visual games can be used in learning environments for children, specifically by fostering creative behaviors through User-Centered design approaches. To achieve this objective, a framework is being developed with multimodal experiences based on flexible design patterns that exploits basic visual and audio elements, allowing children from three to six years of age to play and learn through fun and subsequently trigger creative behaviors. These studies are making use of tangible objects, digital games and mobile platforms. We are making use of commercial digital games to understand and discuss the affordances of these games in an educational environment and how they support creativity in learning. (Fig.1)
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创意参与:澳门特别行政区儿童学习环境中的多模式数字游戏
当我们试图在学校推广数字游戏时,我们遇到的最大挑战之一就是解释它在教学环境中的好处。在这个试点实验研究中,我们探索了多模态音频和视觉游戏如何在儿童的学习环境中使用,特别是通过以用户为中心的设计方法培养创造性行为。为了实现这一目标,正在开发一个基于灵活设计模式的多模式体验框架,该框架利用基本的视觉和音频元素,允许三至六岁的儿童在乐趣中玩耍和学习,并随后引发创造性行为。这些研究利用了有形物品、数字游戏和移动平台。我们正在利用商业数字游戏来理解和讨论这些游戏在教育环境中的应用,以及它们如何支持学习中的创造力。(图1)
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