Analysis of Octree Coding for 3D Point Cloud Frame

Pei-Heng Li, Juo-Wei Lin, Yi-lun Huang, Ting-Lan Lin
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Abstract

The octree coding has been used extensively for 3D point cloud compression. For encoding, the recursive octree partition is used for the 3D point cloud frame until only one point is contained in the cube bin, and the representative bits are recorded. For decoding, the reversal procedure is performed to reconstruct the 3D point cloud frame. During the reconstruction, the reconstructed point in a particular bin is usually quantized to a particular corner of the bin for the reconstructed 3D point cloud frame; this introduces coding distortion in the point location. In this paper, nine reconstructed locations are tested to distinguish their distortion results, and the bit cost is also analyzed.
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三维点云帧的八叉树编码分析
八叉树编码已广泛应用于三维点云压缩。在编码时,对三维点云帧使用递归八叉树分割,直到立方体箱中只包含一个点,并记录有代表性的比特。对于解码,执行反转程序以重建三维点云帧。在重建过程中,对于重建的三维点云帧,通常将特定仓中的重构点量化为仓的特定角;这在点定位中引入了编码失真。本文对9个重构位置进行了测试,以区分它们的失真结果,并分析了比特成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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