{"title":"Simulation of Tele-Force-Position Sharing System with 1000 Clients Considering MMOG","authors":"T. Miyoshi, Ho Duc Tho","doi":"10.1109/ICCCI51764.2021.9486791","DOIUrl":null,"url":null,"abstract":"In this paper, a new force-position telecontrol system is introduced to enable a force sharing experience between thousands of people at distant locations around the world, and thus adding one more dimension to the traditional communication. The established teleoperation architecture under the communication time delay is stabilized using the passivity formalism. Simulations are conducted for a scenario where 1000 of human clients simultaneously play an online tug-of-war game via the Internet. The results show that both (position) transparency and (force) telepresence can be adequately achieved; hence, the proposed telecontrol system has proved useful enough to be used as a new practical communication tool.","PeriodicalId":180004,"journal":{"name":"2021 3rd International Conference on Computer Communication and the Internet (ICCCI)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 3rd International Conference on Computer Communication and the Internet (ICCCI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCCI51764.2021.9486791","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this paper, a new force-position telecontrol system is introduced to enable a force sharing experience between thousands of people at distant locations around the world, and thus adding one more dimension to the traditional communication. The established teleoperation architecture under the communication time delay is stabilized using the passivity formalism. Simulations are conducted for a scenario where 1000 of human clients simultaneously play an online tug-of-war game via the Internet. The results show that both (position) transparency and (force) telepresence can be adequately achieved; hence, the proposed telecontrol system has proved useful enough to be used as a new practical communication tool.