Collaborative Software Modeling in Virtual Reality

Enes Yigitbas, Simon Gorissen, Nils Weidmann, G. Engels
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引用次数: 11

Abstract

Modeling is a key activity in conceptual design and system design. Through collaborative modeling, end-users, stakeholders, experts, and entrepreneurs are able to create a shared understanding of a system representation. While the Unified Modeling Language (UML) is one of the major conceptual modeling languages in object-oriented software engineering, more and more concerns arise from the modeling quality of UML and its tool-support. Among them, the limitation of the two-dimensional presentation of its notations and lack of natural collaborative modeling tools are reported to be significant. In this paper, we explore the potential of using Virtual Reality (VR) technology for collaborative UML software design by comparing it with classical collaborative software design using conventional devices (Desktop PC / Laptop). For this purpose, we have developed a VR modeling environment that offers a natural collaborative modeling experience for UML Class Diagrams. Based on a user study with 24 participants, we have compared collaborative VR modeling with conventional modeling with regard to efficiency, effectiveness, and user satisfaction. Results show that the use of VR has some disadvantages concerning efficiency and effectiveness, but the user's fun, the feeling of being in the same room with a remote collaborator, and the naturalness of collaboration were increased.
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虚拟现实中的协同软件建模
建模是概念设计和系统设计中的一项关键活动。通过协作建模,最终用户、涉众、专家和企业家能够创建对系统表示的共同理解。统一建模语言(UML)是面向对象软件工程中主要的概念建模语言之一,UML的建模质量及其工具支持引起了越来越多的关注。其中,其符号的二维表示的局限性和缺乏自然的协同建模工具被报道是重要的。在本文中,我们通过将虚拟现实(VR)技术与传统设备(台式电脑/笔记本电脑)的经典协同软件设计进行比较,探讨了使用虚拟现实(VR)技术进行协同UML软件设计的潜力。为此,我们开发了一个VR建模环境,它为UML类图提供了一个自然的协作建模体验。基于对24名参与者的用户研究,我们比较了协作VR建模与传统建模在效率、有效性和用户满意度方面的差异。结果表明,使用虚拟现实技术在效率和有效性方面存在一定的缺点,但用户的乐趣、与远程协作者同在一个房间的感觉以及协作的自然度都有所增加。
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