Environment for students performance monitoring through a digital game for teaching mathematics

Leandro F. Mota, E. Pimentel
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引用次数: 1

Abstract

Several studies have shown the use of digital games in education and their contributions to the teaching-learning process. However, many of these educational games do not have mechanisms to monitor the learner's performance and/or to reconfigure the game to new situations. This article aims to present a digital game environment for support teaching mathematics, integrated with a management tool that enables monitoring the performance of learners in addition to reconfigure elements of the game. It also presents results of the assessment of both tools. The expectation is that the environment can provide useful data to guide future educational activities of teachers.
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通过数字游戏进行数学教学,实现学生成绩监测环境
一些研究表明,数字游戏在教育中的应用及其对教与学过程的贡献。然而,许多教育类游戏并没有监控学习者表现的机制,也没有将游戏重新配置到新的情境中。本文旨在提供一个支持数学教学的数字游戏环境,该环境集成了一个管理工具,除了重新配置游戏元素外,还可以监控学习者的表现。本文还介绍了对这两种工具的评估结果。期望该环境能够为指导教师未来的教育活动提供有用的数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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