Maximising Gain for Minimal Pain: Utilising Natural Game Mechanics

N. Gordon, M. Brayshaw, S. Grey
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引用次数: 31

Abstract

Abstract This paper considers the application of natural games mechanics within higher education as a vehicle to encourage student engagement and achievement of desired learning outcomes. It concludes with desiderata of features for a learning environment when used for assessment and a reflection on the gap between current and aspired learning provision. The context considered is higher (tertiary) education, where the aims are both to improve students’ engagement with course content and also to bring about potential changes in the students’ learning behaviour. Whilst traditional approaches to teaching and learning may focus on dealing with large classes, where the onus is frequently on efficiency and on the effectiveness of feedback in improving understanding and future performance, intelligent systems can provide technology to enable alternative methods that can cope with large classes that preserve the cost benefits. However, such intelligent systems may also offer improved learning outcomes via a personalised learning experience. This paper looks to exploit particular properties which emerge from the game playing process and seek to engage them in a wider educational context. In particular we aim to use game engagement and flow as natural dynamics that can be exploited in the learning experience.
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以最小的痛苦获得最大的收益:利用自然的游戏机制
摘要:本文认为自然游戏机制在高等教育中的应用是一种鼓励学生参与和实现预期学习成果的工具。它总结了用于评估的学习环境的特征,并反思了当前和期望的学习提供之间的差距。所考虑的背景是高等(高等)教育,其目标是提高学生对课程内容的参与度,同时也带来学生学习行为的潜在变化。虽然传统的教学方法可能侧重于处理大班,其责任往往是提高效率和反馈的有效性,以提高理解和未来的表现,但智能系统可以提供技术,使替代方法能够应对大班,同时保持成本效益。然而,这种智能系统也可以通过个性化的学习体验提供更好的学习效果。本文着眼于开发游戏过程中出现的特定属性,并试图将其融入更广泛的教育背景中。特别是,我们的目标是将游戏粘性和心流作为自然动力,在学习体验中加以利用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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