H. Djidjev, S. Thulasidasan, Guillaume Chapuis, R. Andonov, D. Lavenier
{"title":"Efficient Multi-GPU Computation of All-Pairs Shortest Paths","authors":"H. Djidjev, S. Thulasidasan, Guillaume Chapuis, R. Andonov, D. Lavenier","doi":"10.1109/IPDPS.2014.46","DOIUrl":null,"url":null,"abstract":"We describe a new algorithm for solving the all-pairs shortest-path (APSP) problem for planar graphs and graphs with small separators that exploits the massive on-chip parallelism available in today's Graphics Processing Units (GPUs). Our algorithm, based on the Floyd-War shall algorithm, has near optimal complexity in terms of the total number of operations, while its matrix-based structure is regular enough to allow for efficient parallel implementation on the GPUs. By applying a divide-and-conquer approach, we are able to make use of multi-node GPU clusters, resulting in more than an order of magnitude speedup over the fastest known Dijkstra-based GPU implementation and a two-fold speedup over a parallel Dijkstra-based CPU implementation.","PeriodicalId":309291,"journal":{"name":"2014 IEEE 28th International Parallel and Distributed Processing Symposium","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2014-05-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"37","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE 28th International Parallel and Distributed Processing Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IPDPS.2014.46","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 37
Abstract
We describe a new algorithm for solving the all-pairs shortest-path (APSP) problem for planar graphs and graphs with small separators that exploits the massive on-chip parallelism available in today's Graphics Processing Units (GPUs). Our algorithm, based on the Floyd-War shall algorithm, has near optimal complexity in terms of the total number of operations, while its matrix-based structure is regular enough to allow for efficient parallel implementation on the GPUs. By applying a divide-and-conquer approach, we are able to make use of multi-node GPU clusters, resulting in more than an order of magnitude speedup over the fastest known Dijkstra-based GPU implementation and a two-fold speedup over a parallel Dijkstra-based CPU implementation.