How bad TCP can perform in mobile ad hoc networks

Zhenghua Fu, Xiaoqiao Meng, Songwu Lu
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引用次数: 180

Abstract

Several recent studies have indicated that TCP performance degrades significantly in mobile ad hoc networks. This paper examines how badly TCP may perform in such networks and provides a quantitative characterization of this performance gap. Previous approaches typically made comparisons by ignoring the inherent dynamics such as mobility, channel error and shared-channel contention. Our work provides a realistic, achievable TCP throughput upper bound, and may serve as a benchmark for future TCP modifications in ad hoc networks. Our simulation findings indicate that node mobility, especially mobility-induced network disconnection and reconnection events, has the most significant impact on TCP performance. TCP NewReno merely achieves about 10% of a reference TCPs throughput in such cases. As mobility increases, the relative throughput drop ranges from almost 0% in the static case to 1000% in a highly mobile scenario (mobility speed is 20 m/sec). In contrast, congestion and mild channel error (say, 1%) have less visible effect on TCP (with less than 10% performance drop compared with the reference TCP).
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TCP在移动自组织网络中的表现有多差
最近的几项研究表明,TCP性能在移动自组织网络中显著下降。本文研究了TCP在这样的网络中表现有多差,并提供了这种性能差距的定量表征。以前的方法通常通过忽略固有的动态来进行比较,例如移动性、信道错误和共享信道争用。我们的工作提供了一个现实的、可实现的TCP吞吐量上限,并且可以作为未来在自组织网络中修改TCP的基准。我们的模拟结果表明,节点移动性,特别是移动性引起的网络断开和重新连接事件,对TCP性能有最显著的影响。在这种情况下,TCP NewReno只能达到参考TCP吞吐量的10%左右。随着移动性的增加,相对吞吐量下降的范围从静态情况下的几乎0%到高度移动性情况下的1000%(移动性速度为20米/秒)。相比之下,拥塞和轻微的通道错误(比如1%)对TCP的影响较小(与参考TCP相比,性能下降不到10%)。
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