Applications for advanced 3D imaging, modelling, and printing techniques for the biological sciences

Shane Keaveney, Colin Keogh, L. Gutierrez-Heredia, E. Reynaud
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引用次数: 15

Abstract

Many zoological activities, including scientific expeditions, or in educational settings, necessitate disruptive removal of specimens from their natural environment. The Anthropogenic Effect theory present by Courchamp clearly indicates the unsustainability of current practices, with dramatic changes necessary for the wellbeing and sustainability of our ecosystems. For both public, and academic, education and research, there is a clear link between increasing rarity and access limitation for certain specimens, leading to the decrease in both public awareness and capability for education and research. From this research's prospective, an idealized situation is where fully digital specimens can be created to represent 3D geometry, visual textures, mechanical properties and specimen functionality, allowing for exact replicas to be generated from this digital specimen when required. Combining this with the use of virtual reality, augmented reality, and mixed reality can satisfy the educational and research needs but also the sustainability of our ecosystems. The aim of this paper is to explore the potential use of combinations of emerging technologies such as 3D scanning alongside various 3D printing and virtual reality techniques to fulfil the goals outlined previously. Examination of the 3D modelling process and how these models can be enhanced for educational proposes will be presented with a focus on corallites and crab specimens. The methods presented are fully translatable with the results showing the true potential of these techniques for education, research and conservation. A futuristic outlook is presented on the potential applications, including education, museum displays, conservation, and scientific analyses, with discussion on the implications for global conversation and sustainability of ecosystems.
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先进的3D成像、建模和生物科学打印技术的应用
许多动物学活动,包括科学考察或教育活动,都需要将标本从自然环境中破坏性地移走。Courchamp提出的人为效应理论清楚地表明,当前的做法是不可持续的,我们的生态系统的健康和可持续性需要发生巨大的变化。对于公众、学术、教育和研究而言,某些标本的日益稀有与获取限制之间存在明显的联系,导致公众对教育和研究的认识和能力下降。从本研究的角度来看,理想的情况是可以创建完全数字化的标本来表示3D几何形状,视觉纹理,机械性能和标本功能,允许在需要时从这个数字标本生成精确的复制品。将其与虚拟现实、增强现实和混合现实相结合,可以满足教育和研究需求,也可以满足生态系统的可持续性。本文的目的是探索新兴技术(如3D扫描)与各种3D打印和虚拟现实技术相结合的潜在用途,以实现前面概述的目标。本课程将以珊瑚和螃蟹标本为重点,介绍三维建模过程,以及如何加强这些模型的教育建议。所提出的方法是完全可翻译的,其结果显示了这些技术在教育,研究和保护方面的真正潜力。未来的前景提出了潜在的应用,包括教育、博物馆展示、保护和科学分析,并讨论了对全球对话和生态系统可持续性的影响。
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