Designing meaningful play within the psycho-social context of older adults

B. Schutter, V. Abeele
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引用次数: 119

Abstract

In this paper we report on a qualitative study, investigating the meaning of digital games in the lives of older adults. Using a combination of semi-structured interviews and observations (n=35) we research the meaning of digital games from a lifespan perspective, and explore the specific role of playing digital games in a social setting. We conclude that the meaning of these games is derived from the extent to which games are perceived to 1) foster connectedness, 2) cultivate oneself and others, and 3) contribute to society. Finally, we use these findings to formulate design guidelines to facilitate digital gaming experiences that are meaningful with regards to the psychosocial context of this specific demographic.
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在老年人的社会心理环境中设计有意义的游戏
在本文中,我们报告了一项定性研究,调查了数字游戏在老年人生活中的意义。通过结合半结构化访谈和观察(n=35),我们从生命周期的角度研究了数字游戏的意义,并探索了在社交环境中玩数字游戏的具体角色。我们得出的结论是,这些游戏的意义来自于游戏被感知的程度:1)促进联系,2)培养自己和他人,3)为社会做出贡献。最后,我们利用这些发现来制定设计指南,以促进对这一特定人群的社会心理环境有意义的数字游戏体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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