A Novel Algorithm to Verify the Solution of Geometric Puzzle Games

Manoel Siqueira, Rafael Machado Alves, E. Clua, E. Passos, C. Silva, A. Montenegro, Júlio Cesar Oliveira
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Abstract

In this paper, we present a novel algorithm to solve the problem of correctly verifying the solution for geometric puzzles. When compared with others, this approach covers a satisfactory amount of cases. The method comprises the use of sixteen possible relations between polygon edges, which are classified to eliminate those that are not necessarily part of the final figure. This method provides for a precise verification of an arranged set of polygons that must form the same image as the desired solution, without the need of extra meta-data. Only the vertexes themselves (also the edge concavity and center position, when circumference arcs are present) are used the algorithm.
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一种验证几何谜题解的新算法
在本文中,我们提出了一种新的算法来解决几何谜题解的正确验证问题。与其他方法相比,这种方法涵盖的案例数量令人满意。该方法包括使用多边形边缘之间的16种可能的关系,这些关系被分类以消除那些不一定是最终图形一部分的关系。该方法提供了一组排列好的多边形的精确验证,这些多边形必须形成与所需解决方案相同的图像,而不需要额外的元数据。算法只使用顶点本身(当存在圆周弧时,也使用边缘凹度和中心位置)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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