The performance of an object-oriented threads package

Jon Faust, H. Levy
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引用次数: 33

Abstract

Presto is an object-oriented threads package for writing parallel programs on a shared-memory multiprocessor. The system adds thread objects and synchronization objects to C++ to allow programmers to create and control parallelism. Presto's object-oriented structure, along with its user-level thread implementation, simplifies customization of thread management primitives to meet application-specific needs. The performance of thread primitives is crucial for parallel programs with fine-grained structure; therefore, the principal objective of this effort was to substantially improve Presto's performance under heavy loads without sacrificing the benefits of its object-oriented interface. We discuss design and implementation issues for shared-memory multiprocessors, and the performance impact of various designs is shown through measurements on a 20-processor Sequent Symmetry multiprocessor.
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一个面向对象的线程包的性能
Presto是一个面向对象的线程包,用于在共享内存多处理器上编写并行程序。该系统将线程对象和同步对象添加到c++中,以允许程序员创建和控制并行性。Presto的面向对象结构及其用户级线程实现简化了线程管理原语的定制,以满足特定于应用程序的需求。线程原语的性能对具有细粒度结构的并行程序至关重要;因此,这项工作的主要目标是在不牺牲其面向对象接口的好处的情况下大幅提高Presto在高负载下的性能。我们讨论了共享内存多处理器的设计和实现问题,并通过对20个处理器的顺序对称多处理器的测量显示了各种设计对性能的影响。
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