Towards emotionally-personalized computing: Dynamic prediction of student mental states from self-manipulatory body movements

Abdul Rehman Abbasi, N. Afzulpurkar, T. Uno
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引用次数: 2

Abstract

An emotionally-personalized computer that could empathize a student, learning through a tutorial or a software program, would be an excellent application of affective computing. Towards development of this potentially beneficial technology, we describe two related evaluations of a student mental state prediction model that not only predicts student's mental state from his/her visually observable behavior but also detects his/her personality. In the first set of evaluations, we model the assumed cause-effect relationships between student's mental states and the body gestures using a two-layered dynamic Bayesian network (DBN). We used the data obtained earlier from four students, in a highly-contextualized interaction, i.e. students attending a classroom lecture. We train and test this DBN using data from each individual student. A maximum a posteriori classifier based on the DBN model gives an average accuracy of 87.6% over all four individual student cases. In the second set of evaluations, we extend the model to a three-layered DBN by including the personality attribute in the network, and then, we train the network using data from all four students. At test time, the network successfully detects the personality of each test student. The results demonstrate the feasibility of our approach.
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迈向情绪个人化计算:自我操控身体动作对学生心理状态的动态预测
一台具有情感个性化的计算机,能够与学生感同身受,通过教程或软件程序学习,将是情感计算的一个极好的应用。为了开发这种潜在的有益技术,我们描述了对学生心理状态预测模型的两个相关评估,该模型不仅可以从学生的视觉观察行为中预测学生的心理状态,还可以检测他/她的个性。在第一组评估中,我们使用双层动态贝叶斯网络(DBN)对学生心理状态与肢体动作之间的因果关系进行建模。我们使用了之前从四个学生那里获得的数据,在一个高度情境化的互动中,即学生参加课堂讲座。我们使用每个学生的数据来训练和测试这个DBN。基于DBN模型的最大后验分类器在所有四个学生案例中平均准确率为87.6%。在第二组评估中,我们通过在网络中包含人格属性将模型扩展到三层DBN,然后,我们使用来自所有四个学生的数据来训练网络。在测试时,该网络成功地检测到每个测试学生的个性。结果证明了该方法的可行性。
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