Interactive visual exploration of a trillion particles

Karsten Schatz, C. Müller, M. Krone, J. Schneider, G. Reina, T. Ertl
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引用次数: 18

Abstract

We present a method for the interactive exploration of tera-scale particle data sets. Such data sets arise from molecular dynamics, particle-based fluid simulation, and astrophysics. Our visualization technique provides a focus+context view of the data that runs interactively on commodity hardware. The method is based on a hybrid multi-scale rendering architecture, which renders the context as a hierarchical density volume. Fine details in the focus are visualized using direct particle rendering. In addition, clusters like dark matter halos can be visualized as semi-transparent spheres enclosing the particles. Since the detail data is too large to be stored in main memory, our approach uses an out-of-core technique that streams data on demand. Our technique is designed to take advantage of a dual-GPU configuration, in which the workload is split between the GPUs based on the type of data. Structural features in the data are visually enhanced using advanced rendering and shading techniques. To allow users to easily identify interesting locations even in overviews, both the focus and context view use color tables to show data attributes on the respective scale. We demonstrate that our technique achieves interactive performance on a one trillionpar-ticle data set from the DarkSky simulation.
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一万亿粒子的交互式视觉探索
我们提出了一种交互式探索太尺度粒子数据集的方法。这些数据集来自分子动力学、基于粒子的流体模拟和天体物理学。我们的可视化技术提供了在商品硬件上交互运行的数据的焦点+上下文视图。该方法基于混合多尺度渲染架构,将上下文渲染为分层密度体。使用直接粒子渲染将焦点中的精细细节可视化。此外,像暗物质晕这样的星团可以被看作是包围粒子的半透明球体。由于细节数据太大而无法存储在主存中,我们的方法使用了一种out- core技术,即按需传输数据。我们的技术旨在利用双gpu配置,其中根据数据类型在gpu之间划分工作负载。使用先进的渲染和阴影技术,数据中的结构特征在视觉上得到增强。为了让用户即使在概览中也能轻松地识别出感兴趣的位置,焦点视图和上下文视图都使用颜色表在各自的尺度上显示数据属性。我们证明了我们的技术在来自DarkSky模拟的一万亿粒子数据集上实现了交互性能。
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